Храмовый лес

Храмовый лес

Храмовый лес is an area in Эшенфолл. It serves as the starting area for adventurers, and contains the Храм Сарадомина.

Описание

Temple Woods is situated at the peak of a cliff overlooking the Долина Брэмблмид. The main structure in this area is the Temple of Saradomin, which dates back to the Third Age. The temple's walls and stained glass windows remain intact despite their age. A faint trace of priestly magic keeps more dangerous elements from entering the temple.

North-west of the temple is a windmill. The timber creaks despite its sails no longer turning. At night, creatures patrol around the windmill's exterior.

История

The Temple Woods area was first settled during the Третья эпоха by followers of Сарадомин who arrived on the continent during a time of war that affected much of the world. These settlers established a small settlement at the cliff's peak.

The expedition members eventually integrated with the villagers of Деревня Брэмблмид, moving from their camps into the village. As the settlers abandoned their temporary structures, they began construction of the Temple of Saradomin.

Now, millennia later, the temple serves as a sanctuary against the wild frontiers of Ashenfall and functions as the home base of the current expedition team.

Хранилища драконоридов

Note: Тишепен-Кара is a dragonkin vault located in Bramblemead Valley that could be mistaken for being in Temple Woods.

Другие места

NPC

Узлы

Растения

Деревья

Прочее

Монстры

Обрывки записей

Квесты

Журнал

Далее приведён текст из источника

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The temple of Saradomin oversees all of Brynmoor, the stained glass windows once glistened in the sunlight as a beacon to the villagers of Bramblemead, below.

In the Third Age, when the rest of the world was at war, followers of Saradomin arrived on the continent and created a small settlement at the peak of the cliff. Here, the expedition could gaze out over the water, looking back toward the homes they had left, and gazing down towards Bramblemead, the home they would create.

Overtime the expedition mixed with the villagers, leaving their tents and their huts, and finding homes in the village. As the camps were brought down, stones were placed as the foundation of the temple, as the word of Saradomin spread throughout the streets.

Now, millennia later, the temple stands proud, but silent. The walls and windows remain steadfast against the onslaught of time. A faint trace of priestly magic keeps the more monstrous elements from creeping inside. It is a sanctuary against the wild frontiers of Ashenfall, and therefore the home base of the current expedition team.

It is said that the windmill, northwest of the temple, is haunted. The timber creeks ominously even though the sails no longer turn. At night, sinister creatures patrol its exterior, waiting for any opportunity to strike.

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